3/30/2020 Design Patterns In C# Pdf
Programmers use design patterns to organize objects in programs, making them. Design Patterns: A Tutorial is a practical guide to writing C#.
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Pro C# Design Patterns will practice you these design patterns which have all of the time been present at a point in your code, nevertheless have been on no account acknowledged, acknowledged, or completely utilized. Implementation of specific pattern approaches will present their value to any .NET developer This book reveals you one of the simplest ways to can harness the power and adaptableness of the C# language to make use of essential and enduring design patterns to your functions, taking your enchancment from journeyman to understand.
Biggest-selling .NET author Adam Freeman explains the appropriate approach to get in all probability probably the most from design patterns. He begins with the nuts-and-bolts and reveals you all of the issues by way of to superior choices, going in-depth to offer the knowledge you need.
This book brings design patterns to life and reveals you straightforward strategies to convey development and scale to your C# code with a wise, no-nonsense technique.
You’ll moreover uncover a lot much less correctly-acknowledged nevertheless useful patterns like memento, composite, command, and mediator.
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Factory pattern is one of the most used design patterns in Java. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.
Implementation
We're going to create a Shape interface and concrete classes implementing the Shape interface. A factory class ShapeFactory is defined as a next step.
FactoryPatternDemo, our demo class will use ShapeFactory to get a Shape object. It will pass information (CIRCLE / RECTANGLE / SQUARE) to ShapeFactory to get the type of object it needs.
Step 1
Create an interface.
Shape.java
Step 2
Create concrete classes implementing the same interface.
Rectangle.java
Square.java
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Circle.java
Step 3
Create a Factory to generate object of concrete class based on given information.
ShapeFactory.java
Step 4
Use the Factory to get object of concrete class by passing an information such as type.
FactoryPatternDemo.java
Step 5
Verify the output.
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